#include "Game.h"

Game::Game()
{
}

void Game::SetPlayers(const QList<Player> players)
{
    m_players = players;
}

void Game::AddPlayer(const Player& new_player)
{
    TankPtr tank( new Tank(new_player.Id(), 0, 0, Tank::eNorth, Tank::eStaying, 0));
    m_gameboard->Tanks()->push_back(tank);
}
